My name is Kenneth Foldal Moe, also known as Archanor. Ever since I created my first custom map for Half-Life back in 2003, I knew I wanted to have a place within the game industry. Since then I've spent countless years making maps, textures and graphics for Half-Life and Source mods.
In 2011 I followed my dream to study game design, thus I moved to Hamar and started my Bachelor in Virtual Art & Design.
There I learned more about graphics, coding, game design, visual effects and animation. This is also where I learned how to use the Unity Engine, and have been working with since.
Since I graduated in 2014 I've been working full-time in developing and publishing VFX and art assets on the Unity Asset Store.